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Steel Circle
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Devlog
Update: Unlock system
April 22, 2020
by
Digibunny
Settled on a Grind-To-Unlock system in order to allow access to multiple characters. On a whim, I decieded Aura ( The white dragon you see on the game's thumbnail) is your starter. Each rank of an ene...
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Update: Upgrads and Persistent Stats
April 15, 2020
by
Digibunny
Going the path of a rougelike, your health and such need to be persistent from fight to fight. So that's what this includes. - Whenever a session is started, you are initialized with a fixed amount of...
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Update: Experimental 3D Asset integration
April 06, 2020
by
Digibunny
The Knights are probably familiar. Since I can't animate at a level that is acceptable for public consumption, I decided to try and make use of some assets I bought and check out how they look from a...
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Update: Expanded Attack Result State feedback
April 02, 2020
by
Digibunny
I got complaints that the attack resource was initially unclear. To be fair, they've got a point. I literally have no tutorial, and you're given little yellow bars that you could easily miss with zero...
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[Update] Sound, Menus, and Asset Updates
April 01, 2020
by
Digibunny
Got tired of the google images I grabbed as placeholder assets, and started to work on what would look right as a theme. OpenGameArt and everyone who posts CC0 content are heroes. + Gameplay Update: S...
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Update: Entity Attributes, UI, and Dynamic Spawning
March 26, 2020
by
Digibunny
Been a while. I have a lot of trouble keeping a project going if I don't have other team members pushing me for results, it seems. Anyway! Changes as of this version: * All Entities ( Enemy and Player...
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Update: Enemy Threat Modification + Camera Feedback
October 31, 2019
by
Digibunny
#Devlog
More alterations. Initially I wanted to try and time this for a halloween project, but in all honestly that probably wasn't going to happen considering that thought was at the drop of a hat a day befo...
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