Update: Experimental 3D Asset integration
Steel Circle » Devlog
The Knights are probably familiar.
Since I can't animate at a level that is acceptable for public consumption, I decided to try and make use of some assets I bought and check out how they look from a top down perspective.
I'm neutral on it as a whole. The Knight itself is a poor asset for top down views. Something more colorful and distinct would help a lot more.
Files
SteelCircle_WebGL_2_4_2020.zip 13 MB
Apr 02, 2020
Steel Circle
ARPG Circle strafing taken to the next logical extreme.
More posts
- Update: Unlock systemApr 22, 2020
- Update: Upgrads and Persistent StatsApr 15, 2020
- Update: Expanded Attack Result State feedbackApr 02, 2020
- [Update] Sound, Menus, and Asset UpdatesApr 01, 2020
- Update: Entity Attributes, UI, and Dynamic SpawningMar 26, 2020
- Update: Enemy Threat Modification + Camera FeedbackOct 31, 2019
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