Update: Upgrads and Persistent Stats
Steel Circle » Devlog
Going the path of a rougelike, your health and such need to be persistent from fight to fight. So that's what this includes.
- Whenever a session is started, you are initialized with a fixed amount of Health, Attacks, Damage, and Attack Regen rate.
- After each victory you may choose (with literally no limit in the current implementation, as of 4-15-2020) an upgrade to modify your stats. These stats remain until you die, or you restart the game.
There's also an additional difficulty change, wherein I've made it so that the rotation speed of the obstacles increase as the enemy gets closer to death. A Rage mode that intensifies the closer you are to winning, as it were.
Steel Circle
ARPG Circle strafing taken to the next logical extreme.
More posts
- Update: Unlock systemApr 22, 2020
- Update: Experimental 3D Asset integrationApr 06, 2020
- Update: Expanded Attack Result State feedbackApr 02, 2020
- [Update] Sound, Menus, and Asset UpdatesApr 01, 2020
- Update: Entity Attributes, UI, and Dynamic SpawningMar 26, 2020
- Update: Enemy Threat Modification + Camera FeedbackOct 31, 2019
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